﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using LostHobbits.Sound;
using LostHobbits.Input;

namespace LostHobbits.Scene.WorldObjects
{
    public class InteractiveObject : StaticObject
    {
        public InteractiveObject(string alias, Vector2 position)
            : base(alias, position)
        {

        }
        public void Update(GameTime gameTime, ISoundService sound, IInputService input)
        {

        }

    }
}
